pub struct ScoreHomes;
Expand description
Ask what types of amenities are necessary to be within a walkshed, then rank every house with how many of those needs are satisfied.
Implementations§
Trait Implementations§
Source§impl SimpleState<SimpleApp<Options>> for ScoreHomes
impl SimpleState<SimpleApp<Options>> for ScoreHomes
Source§fn on_click(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<Options>,
x: &str,
panel: &mut Panel,
) -> Transition<SimpleApp<Options>>
fn on_click( &mut self, ctx: &mut EventCtx<'_>, app: &mut SimpleApp<Options>, x: &str, panel: &mut Panel, ) -> Transition<SimpleApp<Options>>
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use
unreachable!()
.fn draw(&self, g: &mut GfxCtx<'_>, app: &SimpleApp<Options>)
fn draw_baselayer(&self) -> DrawBaselayer
§fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny>,
_panel: &mut Panel,
) -> Transition<A>
fn on_click_custom( &mut self, _ctx: &mut EventCtx<'_>, _app: &mut A, _action: Box<dyn CloneableAny>, _panel: &mut Panel, ) -> Transition<A>
Called when something on the panel has been clicked.
§fn panel_changed(
&mut self,
_: &mut EventCtx<'_>,
_: &mut A,
_: &mut Panel,
) -> Option<Transition<A>>
fn panel_changed( &mut self, _: &mut EventCtx<'_>, _: &mut A, _: &mut Panel, ) -> Option<Transition<A>>
Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition.
§fn on_mouseover(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_mouseover(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Called when the mouse has moved.
§fn other_event(&mut self, _: &mut EventCtx<'_>, _: &mut A) -> Transition<A>
fn other_event(&mut self, _: &mut EventCtx<'_>, _: &mut A) -> Transition<A>
If a panel
on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events.Auto Trait Implementations§
impl Freeze for ScoreHomes
impl RefUnwindSafe for ScoreHomes
impl Send for ScoreHomes
impl Sync for ScoreHomes
impl Unpin for ScoreHomes
impl UnwindSafe for ScoreHomes
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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where ConcreteType
implements Trait
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Convert
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’s vtable from &mut Trait
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