struct Results {
panel: Panel,
draw_houses: Drawable,
amenities: Vec<AmenityType>,
amenities_reachable: MultiMap<AmenityType, BuildingID>,
draw_unwalkable_roads: Drawable,
hovering_on_category: HoverOnCategory,
}
Fields§
§panel: Panel
§draw_houses: Drawable
§amenities: Vec<AmenityType>
§amenities_reachable: MultiMap<AmenityType, BuildingID>
§draw_unwalkable_roads: Drawable
§hovering_on_category: HoverOnCategory
Implementations§
Trait Implementations§
Source§impl State<SimpleApp<Options>> for Results
impl State<SimpleApp<Options>> for Results
Source§fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<Options>,
) -> Transition<SimpleApp<Options>>
fn event( &mut self, ctx: &mut EventCtx<'_>, app: &mut SimpleApp<Options>, ) -> Transition<SimpleApp<Options>>
Respond to a UI event, such as input or time passing.
§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
§fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations§
impl Freeze for Results
impl !RefUnwindSafe for Results
impl !Send for Results
impl !Sync for Results
impl Unpin for Results
impl !UnwindSafe for Results
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.