widgetry_demo

Struct Demo

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pub(crate) struct Demo {
    pub(crate) controls: Panel,
    pub(crate) timeseries_panel: Option<(Duration, Panel)>,
    pub(crate) scrollable_canvas: Drawable,
    pub(crate) texture_demo: Drawable,
    pub(crate) elapsed: Duration,
    pub(crate) tabs: TabController,
}

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§controls: Panel§timeseries_panel: Option<(Duration, Panel)>§scrollable_canvas: Drawable§texture_demo: Drawable§elapsed: Duration§tabs: TabController

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impl Demo

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pub(crate) fn new(ctx: &mut EventCtx<'_>) -> Self

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pub(crate) fn create_series<F>( &self, label: &str, color: Color, func: F, ) -> Series<Time, usize>
where F: Fn(usize) -> usize,

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pub(crate) fn make_timeseries_panel(&self, ctx: &mut EventCtx<'_>) -> Panel

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pub(crate) fn redraw_stopwatch(&mut self, ctx: &mut EventCtx<'_>)

Trait Implementations§

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impl State<App> for Demo

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fn event(&mut self, ctx: &mut EventCtx<'_>, _: &mut App) -> Transition<App>

Respond to a UI event, such as input or time passing.
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fn draw(&self, g: &mut GfxCtx<'_>, _: &App)

Draw
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fn draw_baselayer(&self) -> DrawBaselayer

Specifies what to draw before draw()
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fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)

Before this state is popped or replaced, call this.
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fn recreate(&mut self, _: &mut EventCtx<'_>, _: &mut A) -> Box<dyn State<A>>

Respond to Transition::Recreate by assuming state in the app has changed, but preserving the State-specific state appropriately.

Auto Trait Implementations§

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impl Freeze for Demo

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impl !RefUnwindSafe for Demo

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impl !Send for Demo

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impl !Sync for Demo

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impl Unpin for Demo

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impl !UnwindSafe for Demo

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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impl<T, U> Into<U> for T
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type Error = <U as TryFrom<T>>::Error

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