struct Hovering<X: Axis<X>, Y: Axis<Y>> {
hits: Vec<(X, Y)>,
tooltip: Text,
draw_cursor: Drawable,
}Fields§
§hits: Vec<(X, Y)>§tooltip: Text§draw_cursor: DrawableAuto Trait Implementations§
impl<X, Y> Freeze for Hovering<X, Y>
impl<X, Y> RefUnwindSafe for Hovering<X, Y>where
X: RefUnwindSafe,
Y: RefUnwindSafe,
impl<X, Y> !Send for Hovering<X, Y>
impl<X, Y> !Sync for Hovering<X, Y>
impl<X, Y> Unpin for Hovering<X, Y>
impl<X, Y> UnwindSafe for Hovering<X, Y>where
X: UnwindSafe,
Y: UnwindSafe,
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§impl<T> Downcast for Twhere
T: Any,
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