Struct widgetry::widgets::button::ButtonBuilder
source · pub struct ButtonBuilder<'a, 'c> {
padding: EdgeInsets,
stack_spacing: f64,
hotkey: Option<MultiKey>,
tooltip: Option<Text>,
stack_axis: Option<Axis>,
is_label_before_image: bool,
corner_rounding: Option<CornerRounding>,
is_disabled: bool,
default_style: ButtonStateStyle<'a, 'c>,
hover_style: ButtonStateStyle<'a, 'c>,
disable_style: ButtonStateStyle<'a, 'c>,
disabled_tooltip: Option<Text>,
}
Fields§
§padding: EdgeInsets
§stack_spacing: f64
§hotkey: Option<MultiKey>
§tooltip: Option<Text>
§stack_axis: Option<Axis>
§is_label_before_image: bool
§corner_rounding: Option<CornerRounding>
§is_disabled: bool
§default_style: ButtonStateStyle<'a, 'c>
§hover_style: ButtonStateStyle<'a, 'c>
§disable_style: ButtonStateStyle<'a, 'c>
§disabled_tooltip: Option<Text>
Implementations§
source§impl<'b, 'a: 'b, 'c> ButtonBuilder<'a, 'c>
impl<'b, 'a: 'b, 'c> ButtonBuilder<'a, 'c>
pub fn new() -> Self
sourcepub fn padding<EI: Into<EdgeInsets>>(self, padding: EI) -> Self
pub fn padding<EI: Into<EdgeInsets>>(self, padding: EI) -> Self
Extra spacing around a button’s items (label and/or image).
If not specified, a default will be applied.
// Custom padding for each inset
let b = ButtonBuilder::new().padding(EdgeInsets{ top: 1.0, bottom: 2.0, left: 12.0, right: 14.0 });
// uniform padding
let b = ButtonBuilder::new().padding(6);
sourcepub fn padding_top(self, padding: f64) -> Self
pub fn padding_top(self, padding: f64) -> Self
Extra spacing around a button’s items (label and/or image).
sourcepub fn padding_left(self, padding: f64) -> Self
pub fn padding_left(self, padding: f64) -> Self
Extra spacing around a button’s items (label and/or image).
sourcepub fn padding_bottom(self, padding: f64) -> Self
pub fn padding_bottom(self, padding: f64) -> Self
Extra spacing around a button’s items (label and/or image).
sourcepub fn padding_right(self, padding: f64) -> Self
pub fn padding_right(self, padding: f64) -> Self
Extra spacing around a button’s items (label and/or image).
sourcepub fn label_text<I: Into<String>>(self, text: I) -> Self
pub fn label_text<I: Into<String>>(self, text: I) -> Self
Set the text of the button’s label.
If label_text
is not set, the button will not have a label.
sourcepub fn label_underlined_text<I: Into<String>>(self, text: I) -> Self
pub fn label_underlined_text<I: Into<String>>(self, text: I) -> Self
Set the text of the button’s label. The text will be decorated with an underline.
See label_styled_text
if you need something more customizable text styling.
sourcepub fn label_styled_text(
self,
styled_text: Text,
for_state: ControlState
) -> Self
pub fn label_styled_text( self, styled_text: Text, for_state: ControlState ) -> Self
Assign a pre-styled Text
instance if your button need something more than uniformly
colored text.
sourcepub fn label_color(self, color: Color, for_state: ControlState) -> Self
pub fn label_color(self, color: Color, for_state: ControlState) -> Self
Set the color of the button’s label.
If not specified, a default font color will be used.
sourcepub fn font(self, font: Font) -> Self
pub fn font(self, font: Font) -> Self
Set the font used by the button’s label.
If not specified, a default font will be used.
sourcepub fn font_size(self, font_size: usize) -> Self
pub fn font_size(self, font_size: usize) -> Self
Set the size of the font of the button’s label.
If not specified, a default font size will be used.
sourcepub fn image_path(self, path: &'a str) -> Self
pub fn image_path(self, path: &'a str) -> Self
Set the image for the button. If not set, the button will have no image.
This will replace any image previously set.
pub fn image(self, image: Image<'a, 'c>) -> Self
sourcepub fn image_bytes(self, labeled_bytes: (&'a str, &'a [u8])) -> Self
pub fn image_bytes(self, labeled_bytes: (&'a str, &'a [u8])) -> Self
Set the image for the button. If not set, the button will have no image.
This will replace any image previously set.
labeled_bytes
: is a (label
,bytes
) tuple you can generate with [include_labeled_bytes!
]label
: a label to describe the bytes for debugging purposesbytes
: UTF-8 encoded bytes of the SVG
sourcepub fn image_batch(self, batch: GeomBatch, bounds: Bounds) -> Self
pub fn image_batch(self, batch: GeomBatch, bounds: Bounds) -> Self
Set the image for the button. If not set, the button will have no image.
This will replace any image previously set.
This method is useful when doing more complex transforms. For example, to re-write more than one color for your button image, do so externally and pass in the resultant GeomBatch here.
sourcepub fn image_color<C: Into<RewriteColor>>(
self,
color: C,
for_state: ControlState
) -> Self
pub fn image_color<C: Into<RewriteColor>>( self, color: C, for_state: ControlState ) -> Self
Rewrite the color of the button’s image.
This has no effect if the button does not have an image.
If the style hasn’t been set for the current ControlState, the style for
ControlState::Default
will be used.
sourcepub fn image_bg_color(self, color: Color, for_state: ControlState) -> Self
pub fn image_bg_color(self, color: Color, for_state: ControlState) -> Self
Set a background color for the image, other than the buttons background.
This has no effect if the button does not have an image.
If the style hasn’t been set for the current ControlState, the style for
ControlState::Default
will be used.
sourcepub fn image_dims<D: Into<ScreenDims>>(self, dims: D) -> Self
pub fn image_dims<D: Into<ScreenDims>>(self, dims: D) -> Self
Scale the bounds containing the image. If image_dims
are not specified, the images
intrinsic size will be used.
See ButtonBuilder::image_content_mode
to control how the image scales to fit
its custom bounds.
pub fn override_style(self, style: &ButtonStyle) -> Self
sourcepub fn image_content_mode(self, content_mode: ContentMode) -> Self
pub fn image_content_mode(self, content_mode: ContentMode) -> Self
If a custom image_dims
was set, control how the image should be scaled to its new bounds
If image_dims
were not specified, the image will not be scaled, so content_mode has no
affect.
The default, ContentMode::ScaleAspectFit
will only grow as much as it can while
maintaining its aspect ratio and not exceeding its bounds.
sourcepub fn image_corner_rounding<R: Into<CornerRounding>>(self, value: R) -> Self
pub fn image_corner_rounding<R: Into<CornerRounding>>(self, value: R) -> Self
Set independent rounding for each of the button’s image’s corners
sourcepub fn image_padding<EI: Into<EdgeInsets>>(self, value: EI) -> Self
pub fn image_padding<EI: Into<EdgeInsets>>(self, value: EI) -> Self
Set padding for the image
sourcepub fn bg_color(self, color: Color, for_state: ControlState) -> Self
pub fn bg_color(self, color: Color, for_state: ControlState) -> Self
Set a background color for the button based on the button’s ControlState
.
If the style hasn’t been set for the current ControlState, the style for
ControlState::Default
will be used.
sourcepub fn outline(self, outline: OutlineStyle, for_state: ControlState) -> Self
pub fn outline(self, outline: OutlineStyle, for_state: ControlState) -> Self
Set an outline for the button based on the button’s ControlState
.
If the style hasn’t been set for the current ControlState, the style for
ControlState::Default
will be used.
pub fn outline_color(self, color: Color, for_state: ControlState) -> Self
sourcepub fn custom_batch(self, batch: GeomBatch, for_state: ControlState) -> Self
pub fn custom_batch(self, batch: GeomBatch, for_state: ControlState) -> Self
Set a pre-rendered GeomBatch to use for the button instead of individual fields.
This is useful for applying one-off button designs that can’t be accommodated by the the existing ButtonBuilder methods.
sourcepub fn tooltip(self, tooltip: impl Into<Text>) -> Self
pub fn tooltip(self, tooltip: impl Into<Text>) -> Self
Set a non-default tooltip Text
to appear when hovering over the button.
If a tooltip
is not specified, a default tooltip will be applied.
sourcepub fn no_tooltip(self) -> Self
pub fn no_tooltip(self) -> Self
If a tooltip
is not specified, a default tooltip will be applied. Use no_tooltip
when
you do not want even the default tooltip to appear.
sourcepub fn disabled_tooltip(self, tooltip: impl Into<Text>) -> Self
pub fn disabled_tooltip(self, tooltip: impl Into<Text>) -> Self
Set a tooltip Text
to appear when hovering over the button, when the button is
disabled.
This tooltip is only displayed when disabled(true)
is also called.
sourcepub fn maybe_disabled_tooltip(self, tooltip: Option<impl Into<Text>>) -> Self
pub fn maybe_disabled_tooltip(self, tooltip: Option<impl Into<Text>>) -> Self
Like disabled_tooltip
, but the tooltip may not exist.
sourcepub fn tooltip_and_disabled(self, tooltip: impl Into<Text>) -> Self
pub fn tooltip_and_disabled(self, tooltip: impl Into<Text>) -> Self
Sets a tooltip to appear whether the button is disabled or not.
sourcepub fn vertical(self) -> Self
pub fn vertical(self) -> Self
The button’s items will be rendered in a vertical column
If the button doesn’t have both an image and label, this has no effect.
sourcepub fn horizontal(self) -> Self
pub fn horizontal(self) -> Self
The button’s items will be rendered in a horizontal row
If the button doesn’t have both an image and label, this has no effect.
sourcepub fn disabled(self, is_disabled: bool) -> Self
pub fn disabled(self, is_disabled: bool) -> Self
The button cannot be clicked and will be styled as ControlState::Disabled
sourcepub fn label_first(self) -> Self
pub fn label_first(self) -> Self
Display the button’s label before the button’s image.
If the button doesn’t have both an image and label, this has no effect.
sourcepub fn image_first(self) -> Self
pub fn image_first(self) -> Self
Display the button’s image before the button’s label.
If the button doesn’t have both an image and label, this has no effect.
sourcepub fn stack_spacing(self, value: f64) -> Self
pub fn stack_spacing(self, value: f64) -> Self
Spacing between the image and text of a button. Has no effect if the button is text-only or image-only.
sourcepub fn corner_rounding<R: Into<CornerRounding>>(self, value: R) -> Self
pub fn corner_rounding<R: Into<CornerRounding>>(self, value: R) -> Self
Set independent rounding for each of the button’s corners
sourcepub fn build(&self, ctx: &EventCtx<'_>, action: &str) -> Button
pub fn build(&self, ctx: &EventCtx<'_>, action: &str) -> Button
Build a button.
action
: The event that will be fired when clicked
fn build_some_buttons(ctx: &EventCtx) {
let one_off_builder = ButtonBuilder::new().label_text("foo").build(ctx, "foo");
// If you'd like to build a series of similar buttons, `clone` the builder first.
let red_builder = ButtonBuilder::new()
.bg_color(Color::RED, ControlState::Default)
.bg_color(Color::RED.alpha(0.3), ControlState::Disabled)
.outline((2.0, Color::WHITE), ControlState::Default);
let red_button_1 = red_builder.clone().label_text("First red button").build(ctx, "first");
let red_button_2 = red_builder.clone().label_text("Second red button").build(ctx, "second");
let red_button_3 = red_builder.label_text("Last red button").build(ctx, "third");
}
sourcepub fn build_widget<I: AsRef<str>>(
&self,
ctx: &EventCtx<'_>,
action: I
) -> Widget
pub fn build_widget<I: AsRef<str>>( &self, ctx: &EventCtx<'_>, action: I ) -> Widget
Shorthand method to build a Button wrapped in a Widget
action
: The event that will be fired when clicked
sourcepub fn get_action(&self) -> Option<&String>
pub fn get_action(&self) -> Option<&String>
Get the button’s text label, if defined
sourcepub fn build_def(&self, ctx: &EventCtx<'_>) -> Widget
pub fn build_def(&self, ctx: &EventCtx<'_>) -> Widget
Shorthand method to build a default widget whose action
is derived from the label’s text.
fn style_mut( &'b mut self, state: ControlState ) -> &'b mut ButtonStateStyle<'a, 'c>
fn style(&'b self, state: ControlState) -> &'b ButtonStateStyle<'a, 'c>
pub fn batch(&self, ctx: &EventCtx<'_>, for_state: ControlState) -> GeomBatch
Trait Implementations§
source§impl<'a, 'c> Clone for ButtonBuilder<'a, 'c>
impl<'a, 'c> Clone for ButtonBuilder<'a, 'c>
source§fn clone(&self) -> ButtonBuilder<'a, 'c>
fn clone(&self) -> ButtonBuilder<'a, 'c>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<'a, 'c> Debug for ButtonBuilder<'a, 'c>
impl<'a, 'c> Debug for ButtonBuilder<'a, 'c>
source§impl<'a, 'c> Default for ButtonBuilder<'a, 'c>
impl<'a, 'c> Default for ButtonBuilder<'a, 'c>
source§fn default() -> ButtonBuilder<'a, 'c>
fn default() -> ButtonBuilder<'a, 'c>
Auto Trait Implementations§
impl<'a, 'c> Freeze for ButtonBuilder<'a, 'c>
impl<'a, 'c> RefUnwindSafe for ButtonBuilder<'a, 'c>
impl<'a, 'c> Send for ButtonBuilder<'a, 'c>
impl<'a, 'c> Sync for ButtonBuilder<'a, 'c>
impl<'a, 'c> Unpin for ButtonBuilder<'a, 'c>
impl<'a, 'c> UnwindSafe for ButtonBuilder<'a, 'c>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
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’s vtable from &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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) to &Any
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