Struct widgetry::backend_glow::PrerenderInnards
source · pub struct PrerenderInnards {
gl: Rc<Context>,
is_gl2: bool,
window_adapter: Option<WindowAdapter>,
program: <Context as HasContext>::Program,
pub total_bytes_uploaded: Cell<usize>,
}
Fields§
§gl: Rc<Context>
§is_gl2: bool
§window_adapter: Option<WindowAdapter>
§program: <Context as HasContext>::Program
§total_bytes_uploaded: Cell<usize>
Implementations§
source§impl PrerenderInnards
impl PrerenderInnards
pub fn new( gl: Context, is_gl2: bool, program: <Context as HasContext>::Program, window_adapter: Option<WindowAdapter> ) -> PrerenderInnards
pub fn actually_upload(&self, permanent: bool, batch: GeomBatch) -> Drawable
pub(crate) fn window(&self) -> &Window
pub fn request_redraw(&self)
pub fn set_cursor_icon(&self, icon: CursorIcon)
pub fn set_cursor_visible(&self, visible: bool)
pub fn draw_new_frame(&self) -> GfxCtxInnards<'_>
pub fn window_resized(&self, new_size: ScreenDims, scale_factor: f64)
pub fn window_size(&self, scale_factor: f64) -> ScreenDims
pub fn set_window_icon(&self, icon: Icon)
pub fn monitor_scale_factor(&self) -> f64
pub fn draw_finished(&self, gfx_ctx_innards: GfxCtxInnards<'_>)
pub(crate) fn screencap(&self, dims: ScreenDims, filename: String) -> Result<()>
pub fn use_program_for_renderonly(&self)
pub fn upload_texture(&self, texture: SpriteTexture, scale: (f32, f32))
Auto Trait Implementations§
impl !Freeze for PrerenderInnards
impl !RefUnwindSafe for PrerenderInnards
impl !Send for PrerenderInnards
impl !Sync for PrerenderInnards
impl Unpin for PrerenderInnards
impl !UnwindSafe for PrerenderInnards
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