pub struct Animator {
active: Vec<Animation>,
draw_mapspace: Drawable,
draw_screenspace: Option<Drawable>,
}
Fields§
§active: Vec<Animation>
§draw_mapspace: Drawable
§draw_screenspace: Option<Drawable>
Implementations§
Source§impl Animator
impl Animator
pub fn new(ctx: &EventCtx<'_>) -> Animator
Sourcepub fn add(&mut self, now: Time, duration: Duration, effect: Effect)
pub fn add(&mut self, now: Time, duration: Duration, effect: Effect)
Pass in a future value for now
to schedule a delayed effect
pub fn add_screenspace(&mut self, now: Time, duration: Duration, effect: Effect)
pub fn event(&mut self, ctx: &mut EventCtx<'_>, now: Time)
pub fn draw(&self, g: &mut GfxCtx<'_>)
pub fn is_done(&self) -> bool
Auto Trait Implementations§
impl Freeze for Animator
impl RefUnwindSafe for Animator
impl !Send for Animator
impl !Sync for Animator
impl Unpin for Animator
impl UnwindSafe for Animator
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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