fn fix_building_driveways(
map: &mut Map,
input: Vec<BuildingID>,
effects: &mut EditEffects,
)
Expand description
Recalculate the driveways of some buildings after map edits.
fn fix_building_driveways(
map: &mut Map,
input: Vec<BuildingID>,
effects: &mut EditEffects,
)
Recalculate the driveways of some buildings after map edits.