pub struct EditPolygon {
points: Vec<Pt2D>,
world: Cached<f64, World<Obj>>,
polygon_draggable: bool,
leafblower: Leafblower,
}
Fields§
§points: Vec<Pt2D>
§world: Cached<f64, World<Obj>>
§polygon_draggable: bool
§leafblower: Leafblower
Implementations§
Source§impl EditPolygon
impl EditPolygon
pub fn new( ctx: &EventCtx<'_>, points: Vec<Pt2D>, polygon_draggable: bool, ) -> Self
fn add_polygon_to_world(&self, ctx: &EventCtx<'_>, world: &mut World<Obj>)
fn rebuild_world(&mut self, ctx: &EventCtx<'_>)
fn rebuild_one_point(&mut self, ctx: &EventCtx<'_>, idx: usize)
pub fn draw(&self, g: &mut GfxCtx<'_>)
Auto Trait Implementations§
impl Freeze for EditPolygon
impl RefUnwindSafe for EditPolygon
impl !Send for EditPolygon
impl !Sync for EditPolygon
impl Unpin for EditPolygon
impl UnwindSafe for EditPolygon
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