pub struct DrawMovement {
pub id: MovementID,
pub hitbox: Polygon,
}
Fields§
§id: MovementID
§hitbox: Polygon
Implementations§
Source§impl DrawMovement
impl DrawMovement
pub fn for_i( prerender: &Prerender, map: &Map, cs: &ColorScheme, i: IntersectionID, idx: usize, ) -> Vec<(DrawMovement, GeomBatch)>
pub fn draw_selected_movement( &self, app: &dyn AppLike, batch: &mut GeomBatch, next_priority: Option<TurnPriority>, )
Auto Trait Implementations§
impl Freeze for DrawMovement
impl RefUnwindSafe for DrawMovement
impl Send for DrawMovement
impl Sync for DrawMovement
impl Unpin for DrawMovement
impl UnwindSafe for DrawMovement
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