pub struct DrawRoad {
pub id: RoadID,
zorder: isize,
draw: RefCell<Option<Drawable>>,
pub lanes: Vec<DrawLane>,
}
Fields§
§id: RoadID
§zorder: isize
§draw: RefCell<Option<Drawable>>
§lanes: Vec<DrawLane>
Implementations§
Trait Implementations§
Source§impl Renderable for DrawRoad
impl Renderable for DrawRoad
fn get_id(&self) -> ID
fn draw(&self, g: &mut GfxCtx<'_>, app: &dyn AppLike, _: &DrawOptions)
fn get_outline(&self, map: &Map) -> Tessellation
fn get_bounds(&self, map: &Map) -> Bounds
fn contains_pt(&self, pt: Pt2D, map: &Map) -> bool
fn get_zorder(&self) -> isize
Auto Trait Implementations§
impl !Freeze for DrawRoad
impl !RefUnwindSafe for DrawRoad
impl !Send for DrawRoad
impl !Sync for DrawRoad
impl Unpin for DrawRoad
impl UnwindSafe for DrawRoad
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
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