pub struct Cell {
pub roads: BTreeMap<RoadID, DistanceInterval>,
pub borders: BTreeSet<IntersectionID>,
}
Expand description
A partitioning of the interior of a neighbourhood based on driving connectivity
Fields§
§roads: BTreeMap<RoadID, DistanceInterval>
Most roads are fully in one cell. Roads with modal filters on them are sometimes split between two cells, and the DistanceInterval indicates the split. The distances are over the road’s center line length.
borders: BTreeSet<IntersectionID>
Intersections where this cell touches the boundary of the neighbourhood.
Implementations§
Source§impl Cell
impl Cell
Sourcepub fn is_disconnected(&self) -> bool
pub fn is_disconnected(&self) -> bool
A cell is disconnected if it’s not connected to a perimeter road.
pub fn border_arrows(&self, app: &App) -> Vec<Polygon>
Auto Trait Implementations§
impl Freeze for Cell
impl RefUnwindSafe for Cell
impl Send for Cell
impl Sync for Cell
impl Unpin for Cell
impl UnwindSafe for Cell
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