pub struct SaveDialog {
panel: Panel,
preserve_state: PreserveState,
can_overwrite: bool,
}
Fields§
§panel: Panel
§preserve_state: PreserveState
§can_overwrite: bool
Implementations§
Source§impl SaveDialog
impl SaveDialog
pub fn new_state( ctx: &mut EventCtx<'_>, app: &App, preserve_state: PreserveState, ) -> Box<dyn State<App>>
fn name_updated(&mut self, ctx: &mut EventCtx<'_>)
fn error( &self, ctx: &mut EventCtx<'_>, app: &mut App, err: impl AsRef<str>, ) -> Transition
Trait Implementations§
Source§impl State<App> for SaveDialog
impl State<App> for SaveDialog
Source§fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition
Respond to a UI event, such as input or time passing.
Source§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
§fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations§
impl Freeze for SaveDialog
impl !RefUnwindSafe for SaveDialog
impl !Send for SaveDialog
impl !Sync for SaveDialog
impl Unpin for SaveDialog
impl !UnwindSafe for SaveDialog
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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