pub struct RoutePlanner {
appwide_panel: AppwidePanel,
left_panel: Panel,
waypoints: InputWaypoints,
files: TripManagement<App, RoutePlanner>,
world: World<WaypointID>,
show_main_roads: Drawable,
draw_driveways: Drawable,
draw_routes: Drawable,
pathfinder_cache: PathfinderCache,
}
Fields§
§appwide_panel: AppwidePanel
§left_panel: Panel
§waypoints: InputWaypoints
§files: TripManagement<App, RoutePlanner>
§world: World<WaypointID>
§show_main_roads: Drawable
§draw_driveways: Drawable
§draw_routes: Drawable
§pathfinder_cache: PathfinderCache
Implementations§
Source§impl RoutePlanner
impl RoutePlanner
pub fn new_state(ctx: &mut EventCtx<'_>, app: &mut App) -> Box<dyn State<App>>
Sourcepub fn add_new_trip(app: &mut App, from: TripEndpoint, to: TripEndpoint)
pub fn add_new_trip(app: &mut App, from: TripEndpoint, to: TripEndpoint)
Add a new trip while outside of this state and make it current, so that when we switch into this state, it’ll appear
fn update_everything(&mut self, ctx: &mut EventCtx<'_>, app: &mut App)
fn update_minimal(&mut self, ctx: &mut EventCtx<'_>, app: &mut App)
fn recalculate_paths(&mut self, ctx: &mut EventCtx<'_>, app: &App) -> Widget
Trait Implementations§
Source§impl State<App> for RoutePlanner
impl State<App> for RoutePlanner
Source§fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition
Respond to a UI event, such as input or time passing.
Source§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
Source§fn recreate(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
) -> Box<dyn State<App>>
fn recreate( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, ) -> Box<dyn State<App>>
Respond to
Transition::Recreate
by assuming state in the app has changed, but preserving
the State
-specific state appropriately.§fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations§
impl Freeze for RoutePlanner
impl !RefUnwindSafe for RoutePlanner
impl !Send for RoutePlanner
impl !Sync for RoutePlanner
impl Unpin for RoutePlanner
impl !UnwindSafe for RoutePlanner
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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where ConcreteType
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.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
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’s vtable from &mut Trait
’s.