pub struct FreehandBoundary {
appwide_panel: AppwidePanel,
left_panel: Panel,
name: String,
id: Option<NeighbourhoodID>,
custom: Option<CustomBoundary>,
draw_custom: Drawable,
edit: EditPolygon,
lasso: Option<Lasso>,
quadtree: QuadTree<RoadID>,
queued_recalculate: bool,
}
Fields§
§appwide_panel: AppwidePanel
§left_panel: Panel
§name: String
§id: Option<NeighbourhoodID>
§custom: Option<CustomBoundary>
§draw_custom: Drawable
§edit: EditPolygon
§lasso: Option<Lasso>
§quadtree: QuadTree<RoadID>
§queued_recalculate: bool
Implementations§
Source§impl FreehandBoundary
impl FreehandBoundary
pub fn blank( ctx: &mut EventCtx<'_>, app: &mut App, name: String, ) -> Box<dyn State<App>>
pub fn edit_existing( ctx: &mut EventCtx<'_>, app: &mut App, name: String, id: NeighbourhoodID, custom: CustomBoundary, ) -> Box<dyn State<App>>
pub fn new_from_polygon( ctx: &mut EventCtx<'_>, app: &mut App, name: String, polygon: Polygon, ) -> Box<dyn State<App>>
fn recalculate(&mut self, ctx: &EventCtx<'_>, app: &App)
Trait Implementations§
Source§impl State<App> for FreehandBoundary
impl State<App> for FreehandBoundary
Source§fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition
Respond to a UI event, such as input or time passing.
§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
§fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations§
impl Freeze for FreehandBoundary
impl !RefUnwindSafe for FreehandBoundary
impl !Send for FreehandBoundary
impl !Sync for FreehandBoundary
impl Unpin for FreehandBoundary
impl !UnwindSafe for FreehandBoundary
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
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