ltn::logic

Struct Partitioning

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pub struct Partitioning {
    pub map: MapName,
    neighbourhoods: BTreeMap<NeighbourhoodID, NeighbourhoodInfo>,
    single_blocks: Vec<Block>,
    neighbourhood_id_counter: usize,
    block_to_neighbourhood: BTreeMap<BlockID, NeighbourhoodID>,
    pub broken: bool,
    pub custom_boundaries: BTreeMap<NeighbourhoodID, CustomBoundary>,
}

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§map: MapName§neighbourhoods: BTreeMap<NeighbourhoodID, NeighbourhoodInfo>§single_blocks: Vec<Block>§neighbourhood_id_counter: usize§block_to_neighbourhood: BTreeMap<BlockID, NeighbourhoodID>§broken: bool§custom_boundaries: BTreeMap<NeighbourhoodID, CustomBoundary>

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impl Partitioning

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pub fn empty() -> Partitioning

Only valid before the LTN tool has been activated this session

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pub fn is_empty(&self) -> bool

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pub fn seed_using_heuristics(map: &Map, timer: &mut Timer<'_>) -> Partitioning

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pub fn transfer_blocks( &mut self, map: &Map, add_all: Vec<BlockID>, new_owner: NeighbourhoodID, ) -> Result<Option<NeighbourhoodID>>

Add all specified blocks to new_owner. Ok(None) is success. Ok(Some(x)) is also success, but means the old neighbourhood of SOME block in add_all is now gone and replaced with something new. (This call shouldn’t be used to remove multiple blocks at once, since interpreting the result is confusing!)

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pub fn remove_block_from_neighbourhood( &mut self, map: &Map, id: BlockID, ) -> Result<Option<NeighbourhoodID>>

Needs to find an existing neighbourhood to take the block, or make a new one

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impl Partitioning

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pub fn neighbourhood_block(&self, id: NeighbourhoodID) -> &Block

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pub fn neighbourhood_area_km2(&self, id: NeighbourhoodID) -> String

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pub fn get_info(&self, id: NeighbourhoodID) -> &NeighbourhoodInfo

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pub fn override_neighbourhood_boundary_polygon( &mut self, id: NeighbourhoodID, polygon: Polygon, )

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pub fn add_custom_boundary(&mut self, custom: CustomBoundary) -> NeighbourhoodID

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pub fn all_neighbourhoods( &self, ) -> &BTreeMap<NeighbourhoodID, NeighbourhoodInfo>

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fn neighbourhood_containing( &self, find_block: BlockID, ) -> Option<NeighbourhoodID>

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pub fn all_single_blocks(&self) -> Vec<(BlockID, &Block)>

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pub fn all_block_ids(&self) -> Vec<BlockID>

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pub fn get_block(&self, id: BlockID) -> &Block

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pub fn block_to_neighbourhood(&self, id: BlockID) -> NeighbourhoodID

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pub fn neighbourhood_to_blocks(&self, id: NeighbourhoodID) -> BTreeSet<BlockID>

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pub fn some_block_in_neighbourhood(&self, id: NeighbourhoodID) -> BlockID

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pub fn calculate_frontier(&self, perim: &Perimeter) -> BTreeSet<BlockID>

Blocks on the “frontier” are adjacent to the perimeter, either just inside or outside.

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fn adjacent_blocks(&self, id: BlockID) -> BTreeSet<BlockID>

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fn make_merged_blocks( &self, map: &Map, input: BTreeSet<BlockID>, ) -> Result<Vec<Block>>

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pub fn find_intermediate_blocks( &self, new_owner: NeighbourhoodID, target_block: BlockID, ) -> Vec<BlockID>

We want to add target_block to new_owner, but we can’t. Find the blocks we may need to add first.

Trait Implementations§

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impl Clone for Partitioning

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fn clone(&self) -> Partitioning

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'de> Deserialize<'de> for Partitioning

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Partitioning

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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