pub struct Impact {
pub map: MapName,
pub filters: Filters,
pathfinder_before_changes: Pathfinder,
all_trips: Vec<PathRequest>,
filtered_trips: Vec<(PathRequest, usize)>,
pub compare_counts: CompareCounts,
pub map_edit_key: usize,
}
Fields§
§map: MapName
§filters: Filters
§pathfinder_before_changes: Pathfinder
§all_trips: Vec<PathRequest>
§filtered_trips: Vec<(PathRequest, usize)>
§compare_counts: CompareCounts
§map_edit_key: usize
Implementations§
Source§impl Impact
impl Impact
pub fn empty(ctx: &EventCtx<'_>) -> Self
pub fn from_scenario( ctx: &mut EventCtx<'_>, app: &App, scenario: Scenario, timer: &mut Timer<'_>, ) -> Impact
fn pathfinder_after(&self, app: &App, timer: &mut Timer<'_>) -> Pathfinder
pub fn trips_changed( &mut self, ctx: &mut EventCtx<'_>, app: &App, timer: &mut Timer<'_>, )
pub fn map_edits_changed( &mut self, ctx: &mut EventCtx<'_>, app: &App, timer: &mut Timer<'_>, )
fn counts_b(&self, app: &App, timer: &mut Timer<'_>) -> TrafficCounts
Sourcepub fn find_changed_routes(
&self,
app: &App,
r: RoadID,
timer: &mut Timer<'_>,
) -> Vec<(PathV2, PathV2)>
pub fn find_changed_routes( &self, app: &App, r: RoadID, timer: &mut Timer<'_>, ) -> Vec<(PathV2, PathV2)>
Returns routes that start or stop crossing the given road. Returns paths (before filters, after)
Auto Trait Implementations§
impl !Freeze for Impact
impl RefUnwindSafe for Impact
impl !Send for Impact
impl !Sync for Impact
impl Unpin for Impact
impl UnwindSafe for Impact
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