pub struct TimePanel {
pub panel: Panel,
pub override_height: Option<f64>,
time: Time,
paused: bool,
setting: SpeedSetting,
baseline_finished_trips: Option<usize>,
}
Fields§
§panel: Panel
§override_height: Option<f64>
§time: Time
§paused: bool
§setting: SpeedSetting
§baseline_finished_trips: Option<usize>
Implementations§
Source§impl TimePanel
impl TimePanel
pub fn new(ctx: &mut EventCtx<'_>, app: &App) -> TimePanel
pub fn recreate_panel(&mut self, ctx: &mut EventCtx<'_>, app: &App)
fn trips_completion_bar(&mut self, ctx: &EventCtx<'_>, app: &App) -> Widget
fn create_time_panel(&mut self, ctx: &EventCtx<'_>, app: &App) -> Widget
pub fn event( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, maybe_mode: Option<&GameplayMode>, ) -> Option<Transition<App>>
pub fn draw(&self, g: &mut GfxCtx<'_>)
pub fn pause(&mut self, ctx: &mut EventCtx<'_>, app: &App)
pub fn resume( &mut self, ctx: &mut EventCtx<'_>, app: &App, setting: SpeedSetting, )
pub fn is_paused(&self) -> bool
Auto Trait Implementations§
impl Freeze for TimePanel
impl !RefUnwindSafe for TimePanel
impl !Send for TimePanel
impl !Sync for TimePanel
impl Unpin for TimePanel
impl !UnwindSafe for TimePanel
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