pub struct PlayScenario {
top_right: Panel,
scenario_name: String,
modifiers: Vec<ScenarioModifier>,
}
Fields§
§top_right: Panel
§scenario_name: String
§modifiers: Vec<ScenarioModifier>
Implementations§
Source§impl PlayScenario
impl PlayScenario
pub fn new_state( ctx: &mut EventCtx<'_>, app: &App, name: &str, modifiers: Vec<ScenarioModifier>, ) -> Box<dyn GameplayState>
Trait Implementations§
Source§impl GameplayState for PlayScenario
impl GameplayState for PlayScenario
fn event( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, _: &mut SandboxControls, _: &mut Actions, ) -> Option<Transition<App>>
fn draw(&self, g: &mut GfxCtx<'_>, _: &App)
fn on_destroy(&self, app: &mut App)
fn recreate_panels(&mut self, ctx: &mut EventCtx<'_>, app: &App)
fn can_move_canvas(&self) -> bool
fn can_examine_objects(&self) -> bool
fn has_common(&self) -> bool
fn has_tool_panel(&self) -> bool
fn has_time_panel(&self) -> bool
fn has_minimap(&self) -> bool
Auto Trait Implementations§
impl Freeze for PlayScenario
impl !RefUnwindSafe for PlayScenario
impl !Send for PlayScenario
impl !Sync for PlayScenario
impl Unpin for PlayScenario
impl !UnwindSafe for PlayScenario
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