pub struct AgentSpawner {
panel: Panel,
start: Option<(TripEndpoint, Pt2D)>,
goal: Option<(TripEndpoint, Pt2D, bool, Option<Polygon>)>,
confirmed: bool,
}
Fields§
§panel: Panel
§start: Option<(TripEndpoint, Pt2D)>
§goal: Option<(TripEndpoint, Pt2D, bool, Option<Polygon>)>
§confirmed: bool
Implementations§
Trait Implementations§
Source§impl State<App> for AgentSpawner
impl State<App> for AgentSpawner
Source§fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
Respond to a UI event, such as input or time passing.
§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
§fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations§
impl Freeze for AgentSpawner
impl !RefUnwindSafe for AgentSpawner
impl !Send for AgentSpawner
impl !Sync for AgentSpawner
impl Unpin for AgentSpawner
impl !UnwindSafe for AgentSpawner
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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can
then be further downcast
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where ConcreteType
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.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
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.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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’s vtable from &mut Trait
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