pub struct AreaSpawner {
areas: Vec<Area>,
panel: Panel,
world: World<Obj>,
mode: Mode,
}
Fields§
§areas: Vec<Area>
§panel: Panel
§world: World<Obj>
§mode: Mode
Implementations§
Source§impl AreaSpawner
impl AreaSpawner
Trait Implementations§
Source§impl State<App> for AreaSpawner
impl State<App> for AreaSpawner
Source§fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
Respond to a UI event, such as input or time passing.
§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
§fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations§
impl Freeze for AreaSpawner
impl !RefUnwindSafe for AreaSpawner
impl !Send for AreaSpawner
impl !Sync for AreaSpawner
impl Unpin for AreaSpawner
impl !UnwindSafe for AreaSpawner
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast
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where ConcreteType
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Convert
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