pub struct FixTrafficSignals {
top_right: Panel,
time: Time,
worst: Option<(IntersectionID, Duration)>,
done_at: Option<Time>,
mode: GameplayMode,
}
Fields§
§top_right: Panel
§time: Time
§worst: Option<(IntersectionID, Duration)>
§done_at: Option<Time>
§mode: GameplayMode
Implementations§
Source§impl FixTrafficSignals
impl FixTrafficSignals
pub fn new_state(ctx: &mut EventCtx<'_>) -> Box<dyn GameplayState>
pub fn cutscene_pt1( ctx: &mut EventCtx<'_>, _: &App, _: &GameplayMode, ) -> Box<dyn State<App>>
Trait Implementations§
Source§impl GameplayState for FixTrafficSignals
impl GameplayState for FixTrafficSignals
fn event( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, _: &mut SandboxControls, _: &mut Actions, ) -> Option<Transition<App>>
fn draw(&self, g: &mut GfxCtx<'_>, _: &App)
fn recreate_panels(&mut self, ctx: &mut EventCtx<'_>, app: &App)
fn on_destroy(&self, app: &mut App)
fn can_move_canvas(&self) -> bool
fn can_examine_objects(&self) -> bool
fn has_common(&self) -> bool
fn has_tool_panel(&self) -> bool
fn has_time_panel(&self) -> bool
fn has_minimap(&self) -> bool
Auto Trait Implementations§
impl Freeze for FixTrafficSignals
impl !RefUnwindSafe for FixTrafficSignals
impl !Send for FixTrafficSignals
impl !Sync for FixTrafficSignals
impl Unpin for FixTrafficSignals
impl !UnwindSafe for FixTrafficSignals
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