pub struct Actdev {
top_right: Panel,
scenario_name: String,
bg_traffic: bool,
once: bool,
}
Expand description
A gameplay mode with specific controls for integration with https://cyipt.github.io/acton/articles/the-actdev-project.html.
Fields§
§top_right: Panel
§scenario_name: String
§bg_traffic: bool
§once: bool
Implementations§
Trait Implementations§
Source§impl GameplayState for Actdev
impl GameplayState for Actdev
fn event( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, controls: &mut SandboxControls, actions: &mut Actions, ) -> Option<Transition<App>>
fn draw(&self, g: &mut GfxCtx<'_>, _: &App)
fn recreate_panels(&mut self, ctx: &mut EventCtx<'_>, app: &App)
fn has_tool_panel(&self) -> bool
fn on_destroy(&self, _: &mut App)
fn can_move_canvas(&self) -> bool
fn can_examine_objects(&self) -> bool
fn has_common(&self) -> bool
fn has_time_panel(&self) -> bool
fn has_minimap(&self) -> bool
Auto Trait Implementations§
impl Freeze for Actdev
impl !RefUnwindSafe for Actdev
impl !Send for Actdev
impl !Sync for Actdev
impl Unpin for Actdev
impl !UnwindSafe for Actdev
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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