pub struct RectangularSelector {
panel: Panel,
region: Rc<RefCell<Option<Polygon>>>,
corners: Option<(Pt2D, Pt2D, bool)>,
}
Fields§
§panel: Panel
§region: Rc<RefCell<Option<Polygon>>>
§corners: Option<(Pt2D, Pt2D, bool)>
Implementations§
Trait Implementations§
Source§impl State<App> for RectangularSelector
impl State<App> for RectangularSelector
Source§fn event(&mut self, ctx: &mut EventCtx<'_>, _: &mut App) -> Transition<App>
fn event(&mut self, ctx: &mut EventCtx<'_>, _: &mut App) -> Transition<App>
Respond to a UI event, such as input or time passing.
§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
§fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations§
impl Freeze for RectangularSelector
impl !RefUnwindSafe for RectangularSelector
impl !Send for RectangularSelector
impl !Sync for RectangularSelector
impl Unpin for RectangularSelector
impl !UnwindSafe for RectangularSelector
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast
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.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait>
(where Trait: Downcast
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Convert
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