pub struct DrawPedestrian {
pub id: PedestrianID,
body_circle: Circle,
zorder: isize,
draw_default: Drawable,
}
Fields§
§id: PedestrianID
§body_circle: Circle
§zorder: isize
§draw_default: Drawable
Implementations§
Source§impl DrawPedestrian
impl DrawPedestrian
pub fn new( input: DrawPedestrianInput, step_count: usize, map: &Map, sim: &Sim, prerender: &Prerender, cs: &ColorScheme, ) -> DrawPedestrian
pub fn geometry( batch: &mut GeomBatch, sim: &Sim, cs: &ColorScheme, input: &DrawPedestrianInput, step_count: usize, )
Trait Implementations§
Source§impl GameRenderable for DrawPedestrian
impl GameRenderable for DrawPedestrian
fn get_id(&self) -> ID
fn draw(&self, g: &mut GfxCtx<'_>, _: &dyn AppLike, _: &DrawOptions)
fn get_outline(&self, _: &Map) -> Tessellation
fn contains_pt(&self, pt: Pt2D, _: &Map) -> bool
fn get_zorder(&self) -> isize
Auto Trait Implementations§
impl Freeze for DrawPedestrian
impl RefUnwindSafe for DrawPedestrian
impl !Send for DrawPedestrian
impl !Sync for DrawPedestrian
impl Unpin for DrawPedestrian
impl UnwindSafe for DrawPedestrian
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