pub struct DrawPedCrowd {
members: Vec<PedestrianID>,
blob: Polygon,
blob_pl: PolyLine,
zorder: isize,
draw_default: Drawable,
}
Fields§
§members: Vec<PedestrianID>
§blob: Polygon
§blob_pl: PolyLine
§zorder: isize
§draw_default: Drawable
Implementations§
Source§impl DrawPedCrowd
impl DrawPedCrowd
pub fn new( input: DrawPedCrowdInput, map: &Map, prerender: &Prerender, cs: &ColorScheme, ) -> DrawPedCrowd
Trait Implementations§
Source§impl GameRenderable for DrawPedCrowd
impl GameRenderable for DrawPedCrowd
fn get_id(&self) -> ID
fn draw(&self, g: &mut GfxCtx<'_>, _: &dyn AppLike, _: &DrawOptions)
fn get_outline(&self, _: &Map) -> Tessellation
fn get_zorder(&self) -> isize
fn contains_pt(&self, pt: Pt2D, _: &Map) -> bool
Auto Trait Implementations§
impl Freeze for DrawPedCrowd
impl RefUnwindSafe for DrawPedCrowd
impl !Send for DrawPedCrowd
impl !Sync for DrawPedCrowd
impl Unpin for DrawPedCrowd
impl UnwindSafe for DrawPedCrowd
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