pub struct DrawCar {
pub id: CarID,
body: PolyLine,
body_polygon: Polygon,
zorder: isize,
draw_default: Drawable,
}
Fields§
§id: CarID
§body: PolyLine
§body_polygon: Polygon
§zorder: isize
§draw_default: Drawable
Implementations§
Source§impl DrawCar
impl DrawCar
pub fn new( input: DrawCarInput, map: &Map, sim: &Sim, prerender: &Prerender, cs: &ColorScheme, ) -> DrawCar
Trait Implementations§
Source§impl GameRenderable for DrawCar
impl GameRenderable for DrawCar
fn get_id(&self) -> ID
fn draw(&self, g: &mut GfxCtx<'_>, _: &dyn AppLike, _: &DrawOptions)
fn get_outline(&self, _: &Map) -> Tessellation
fn contains_pt(&self, pt: Pt2D, _: &Map) -> bool
fn get_zorder(&self) -> isize
Auto Trait Implementations§
impl Freeze for DrawCar
impl RefUnwindSafe for DrawCar
impl !Send for DrawCar
impl !Sync for DrawCar
impl Unpin for DrawCar
impl UnwindSafe for DrawCar
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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