pub struct DrawBike {
pub id: CarID,
body_circle: Circle,
zorder: isize,
draw_default: Drawable,
}
Fields§
§id: CarID
§body_circle: Circle
§zorder: isize
§draw_default: Drawable
Implementations§
Source§impl DrawBike
impl DrawBike
pub fn new( input: DrawCarInput, map: &Map, sim: &Sim, prerender: &Prerender, cs: &ColorScheme, ) -> DrawBike
Trait Implementations§
Source§impl GameRenderable for DrawBike
impl GameRenderable for DrawBike
fn get_id(&self) -> ID
fn draw(&self, g: &mut GfxCtx<'_>, _: &dyn AppLike, _: &DrawOptions)
fn get_outline(&self, _: &Map) -> Tessellation
fn contains_pt(&self, pt: Pt2D, _: &Map) -> bool
fn get_zorder(&self) -> isize
Auto Trait Implementations§
impl Freeze for DrawBike
impl RefUnwindSafe for DrawBike
impl !Send for DrawBike
impl !Sync for DrawBike
impl Unpin for DrawBike
impl UnwindSafe for DrawBike
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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