pub struct Favorites {
pub buildings: BTreeSet<OsmID>,
}
Expand description
A set of buildings that the player has starred, persisted as player data.
Fields§
§buildings: BTreeSet<OsmID>
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Favorites
impl<'de> Deserialize<'de> for Favorites
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Favorites
impl RefUnwindSafe for Favorites
impl Send for Favorites
impl Sync for Favorites
impl Unpin for Favorites
impl UnwindSafe for Favorites
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
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