pub struct TrafficSignalEditor {Show 14 fields
side_panel: Panel,
top_panel: Panel,
mode: GameplayMode,
members: BTreeSet<IntersectionID>,
current_stage: usize,
movements: Vec<DrawMovement>,
movement_selected: Option<(MovementID, Option<TurnPriority>)>,
draw_current: Drawable,
tooltip: Option<Text>,
command_stack: Vec<BundleEdits>,
redo_stack: Vec<BundleEdits>,
original: BundleEdits,
warn_changed: bool,
fade_irrelevant: Drawable,
}
Fields§
§side_panel: Panel
§top_panel: Panel
§mode: GameplayMode
§members: BTreeSet<IntersectionID>
§current_stage: usize
§movements: Vec<DrawMovement>
§movement_selected: Option<(MovementID, Option<TurnPriority>)>
§draw_current: Drawable
§tooltip: Option<Text>
§command_stack: Vec<BundleEdits>
§redo_stack: Vec<BundleEdits>
§original: BundleEdits
§warn_changed: bool
§fade_irrelevant: Drawable
Implementations§
Source§impl TrafficSignalEditor
impl TrafficSignalEditor
pub fn new_state( ctx: &mut EventCtx<'_>, app: &mut App, members: BTreeSet<IntersectionID>, mode: GameplayMode, ) -> Box<dyn State<App>>
fn change_stage(&mut self, ctx: &mut EventCtx<'_>, app: &App, idx: usize)
fn add_new_edit<F: Fn(&mut ControlTrafficSignal)>( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, idx: usize, fxn: F, )
fn recalc_draw_current(&mut self, ctx: &mut EventCtx<'_>, app: &App)
fn validate_all_members(&self, app: &App) -> Result<()>
Trait Implementations§
Source§impl State<App> for TrafficSignalEditor
impl State<App> for TrafficSignalEditor
Source§fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
Respond to a UI event, such as input or time passing.
Source§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
§fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations§
impl Freeze for TrafficSignalEditor
impl !RefUnwindSafe for TrafficSignalEditor
impl !Send for TrafficSignalEditor
impl !Sync for TrafficSignalEditor
impl Unpin for TrafficSignalEditor
impl !UnwindSafe for TrafficSignalEditor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.