pub struct StopSignEditor {
id: IntersectionID,
mode: GameplayMode,
geom: HashMap<RoadID, (Polygon, Polygon)>,
selected_sign: Option<RoadID>,
}
Fields§
§id: IntersectionID
§mode: GameplayMode
§geom: HashMap<RoadID, (Polygon, Polygon)>
§selected_sign: Option<RoadID>
Implementations§
Trait Implementations§
Source§impl SimpleState<App> for StopSignEditor
impl SimpleState<App> for StopSignEditor
Source§fn on_click(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
x: &str,
_: &mut Panel,
) -> Transition<App>
fn on_click( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, x: &str, _: &mut Panel, ) -> Transition<App>
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use
unreachable!()
.Source§fn on_mouseover(&mut self, ctx: &mut EventCtx<'_>, _: &mut App)
fn on_mouseover(&mut self, ctx: &mut EventCtx<'_>, _: &mut App)
Called when the mouse has moved.
Source§fn other_event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
) -> Transition<App>
fn other_event( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, ) -> Transition<App>
If a panel
on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events.fn draw(&self, g: &mut GfxCtx<'_>, app: &App)
§fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny>,
_panel: &mut Panel,
) -> Transition<A>
fn on_click_custom( &mut self, _ctx: &mut EventCtx<'_>, _app: &mut A, _action: Box<dyn CloneableAny>, _panel: &mut Panel, ) -> Transition<A>
Called when something on the panel has been clicked.
§fn panel_changed(
&mut self,
_: &mut EventCtx<'_>,
_: &mut A,
_: &mut Panel,
) -> Option<Transition<A>>
fn panel_changed( &mut self, _: &mut EventCtx<'_>, _: &mut A, _: &mut Panel, ) -> Option<Transition<A>>
Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition.
fn draw_baselayer(&self) -> DrawBaselayer
Auto Trait Implementations§
impl Freeze for StopSignEditor
impl RefUnwindSafe for StopSignEditor
impl Send for StopSignEditor
impl Sync for StopSignEditor
impl Unpin for StopSignEditor
impl UnwindSafe for StopSignEditor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.