pub struct RoadEditor {
r: RoadID,
selected_lane: Option<LaneID>,
hovering_on_lane: Option<LaneID>,
top_panel: Panel,
main_panel: Panel,
fade_irrelevant: Drawable,
lane_highlights: ((Option<LaneID>, Option<LaneID>), Drawable),
draw_drop_position: Drawable,
num_edit_cmds_originally: usize,
redo_stack: Vec<EditCmd>,
orig_road_state: EditRoad,
}
Fields§
§r: RoadID
§selected_lane: Option<LaneID>
§hovering_on_lane: Option<LaneID>
§top_panel: Panel
§main_panel: Panel
§fade_irrelevant: Drawable
§lane_highlights: ((Option<LaneID>, Option<LaneID>), Drawable)
§draw_drop_position: Drawable
§num_edit_cmds_originally: usize
§redo_stack: Vec<EditCmd>
§orig_road_state: EditRoad
Implementations§
Source§impl RoadEditor
impl RoadEditor
Sourcepub fn new_state(
ctx: &mut EventCtx<'_>,
app: &mut App,
l: LaneID,
) -> Box<dyn State<App>>
pub fn new_state( ctx: &mut EventCtx<'_>, app: &mut App, l: LaneID, ) -> Box<dyn State<App>>
Always starts focused on a certain lane.
pub fn new_state_without_lane( ctx: &mut EventCtx<'_>, app: &mut App, r: RoadID, ) -> Box<dyn State<App>>
fn create( ctx: &mut EventCtx<'_>, app: &mut App, r: RoadID, selected_lane: Option<LaneID>, ) -> Box<dyn State<App>>
fn lane_for_idx(&self, app: &App, idx: usize) -> LaneID
fn modify_current_lane<F: Fn(&mut EditRoad, usize)>( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, select_new_lane_offset: Option<isize>, f: F, ) -> Transition<App>
fn recalc_all_panels(&mut self, ctx: &mut EventCtx<'_>, app: &App)
fn recalc_lane_highlights(&mut self, ctx: &mut EventCtx<'_>, app: &App)
fn compress_edits(&self, app: &App) -> Option<MapEdits>
fn recalc_hovering(&mut self, ctx: &EventCtx<'_>, app: &mut App)
Trait Implementations§
Source§impl State<App> for RoadEditor
impl State<App> for RoadEditor
Source§fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
Respond to a UI event, such as input or time passing.
§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
§fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations§
impl Freeze for RoadEditor
impl !RefUnwindSafe for RoadEditor
impl !Send for RoadEditor
impl !Sync for RoadEditor
impl Unpin for RoadEditor
impl !UnwindSafe for RoadEditor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast
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