pub struct SelectSegments {
new_state: EditRoad,
candidates: HashSet<RoadID>,
base_road: RoadID,
base_edits: MapEdits,
current: HashSet<RoadID>,
draw: Drawable,
panel: Panel,
selected: Option<RoadID>,
}
Fields§
§new_state: EditRoad
§candidates: HashSet<RoadID>
§base_road: RoadID
§base_edits: MapEdits
§current: HashSet<RoadID>
§draw: Drawable
§panel: Panel
§selected: Option<RoadID>
Implementations§
Trait Implementations§
Source§impl State<App> for SelectSegments
impl State<App> for SelectSegments
Source§fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
Respond to a UI event, such as input or time passing.
Source§fn on_destroy(&mut self, ctx: &mut EventCtx<'_>, _: &mut App)
fn on_destroy(&mut self, ctx: &mut EventCtx<'_>, _: &mut App)
Before this state is popped or replaced, call this.
§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
Auto Trait Implementations§
impl Freeze for SelectSegments
impl !RefUnwindSafe for SelectSegments
impl !Send for SelectSegments
impl !Sync for SelectSegments
impl Unpin for SelectSegments
impl !UnwindSafe for SelectSegments
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast
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where ConcreteType
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