pub struct Floodfiller {
panel: Panel,
draw: ToggleZoomed,
source: Source,
}
Fields§
§panel: Panel
§draw: ToggleZoomed
§source: Source
Implementations§
Source§impl Floodfiller
impl Floodfiller
pub fn floodfill( ctx: &mut EventCtx<'_>, app: &App, l: LaneID, ) -> Box<dyn State<App>>
pub fn scc(ctx: &mut EventCtx<'_>, app: &App, l: LaneID) -> Box<dyn State<App>>
fn new_state( ctx: &mut EventCtx<'_>, app: &App, source: Source, constraints: PathConstraints, ) -> Box<dyn State<App>>
Trait Implementations§
Source§impl State<App> for Floodfiller
impl State<App> for Floodfiller
Source§fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
Respond to a UI event, such as input or time passing.
§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
§fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations§
impl Freeze for Floodfiller
impl !RefUnwindSafe for Floodfiller
impl !Send for Floodfiller
impl !Sync for Floodfiller
impl Unpin for Floodfiller
impl !UnwindSafe for Floodfiller
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
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T: Any,
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