game::common::select

Struct RoadSelector

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pub struct RoadSelector {
    pub roads: BTreeSet<RoadID>,
    pub intersections: BTreeSet<IntersectionID>,
    pub preview: Option<Drawable>,
    mode: Mode,
    dragging: bool,
}
Expand description

A tool for selecting multiple roads.

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§roads: BTreeSet<RoadID>§intersections: BTreeSet<IntersectionID>

Intersections can’t be selected directly. If all roads connected to an intersection are selected, then the intersection will be too.

§preview: Option<Drawable>§mode: Mode§dragging: bool

Implementations§

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impl RoadSelector

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pub fn new( ctx: &mut EventCtx<'_>, app: &mut App, roads: BTreeSet<RoadID>, ) -> RoadSelector

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pub fn make_controls(&self, ctx: &mut EventCtx<'_>) -> Widget

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fn roads_changed(&mut self, ctx: &mut EventCtx<'_>, app: &App)

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pub fn event( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, clicked: Option<&str>, ) -> bool

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pub fn draw(&self, g: &mut GfxCtx<'_>, app: &App, show_preview: bool)

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