pub struct Table<A, T, F> {
id: String,
data: Vec<T>,
label_per_row: Box<dyn Fn(&T) -> String>,
columns: Vec<Column<A, T>>,
filter: Filter<A, T, F>,
sort_by: String,
descending: bool,
skip: usize,
}Fields§
§id: String§data: Vec<T>§label_per_row: Box<dyn Fn(&T) -> String>§columns: Vec<Column<A, T>>§filter: Filter<A, T, F>§sort_by: String§descending: bool§skip: usizeImplementations§
Source§impl<A, T, F> Table<A, T, F>
impl<A, T, F> Table<A, T, F>
pub fn new( id: impl Into<String>, data: Vec<T>, label_per_row: Box<dyn Fn(&T) -> String>, default_sort_by: &str, filter: Filter<A, T, F>, ) -> Table<A, T, F>
pub fn column( &mut self, name: &str, render: Box<dyn Fn(&EventCtx<'_>, &A, &T) -> GeomBatch>, col: Col<T>, )
pub fn replace_render(&self, ctx: &mut EventCtx<'_>, app: &A, panel: &mut Panel)
Sourcepub fn get_filtered_data(&self, app: &A) -> Vec<&T>
pub fn get_filtered_data(&self, app: &A) -> Vec<&T>
Get all entries, filtered and sorted according to the current settings.
pub fn render(&self, ctx: &mut EventCtx<'_>, app: &A) -> Widget
pub fn clicked(&mut self, action: &str) -> bool
pub fn panel_changed(&mut self, panel: &Panel)
Auto Trait Implementations§
impl<A, T, F> Freeze for Table<A, T, F>where
F: Freeze,
impl<A, T, F> !RefUnwindSafe for Table<A, T, F>
impl<A, T, F> !Send for Table<A, T, F>
impl<A, T, F> !Sync for Table<A, T, F>
impl<A, T, F> Unpin for Table<A, T, F>
impl<A, T, F> !UnwindSafe for Table<A, T, F>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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