Struct widgetry::widgets::autocomplete::Autocomplete
source · pub struct Autocomplete<T: Clone> {
choices: Vec<(String, Vec<T>)>,
num_search_results: usize,
tb: TextBox,
menu: Menu<()>,
current_line: String,
chosen_values: Option<Vec<T>>,
}
Fields§
§choices: Vec<(String, Vec<T>)>
§num_search_results: usize
§tb: TextBox
§current_line: String
§chosen_values: Option<Vec<T>>
Implementations§
source§impl<T: 'static + Clone + Ord> Autocomplete<T>
impl<T: 'static + Clone + Ord> Autocomplete<T>
source§impl<T: 'static + Clone> Autocomplete<T>
impl<T: 'static + Clone> Autocomplete<T>
pub fn take_final_value(&mut self) -> Option<Vec<T>>
Trait Implementations§
source§impl<T: 'static + Clone> WidgetImpl for Autocomplete<T>
impl<T: 'static + Clone> WidgetImpl for Autocomplete<T>
source§fn get_dims(&self) -> ScreenDims
fn get_dims(&self) -> ScreenDims
What width and height does the widget occupy? If this changes, be sure to set
redo_layout
to true in event
.source§fn set_pos(&mut self, top_left: ScreenPt)
fn set_pos(&mut self, top_left: ScreenPt)
Your widget’s top left corner should be here. Handle mouse events and draw appropriately.
source§fn event(&mut self, ctx: &mut EventCtx<'_>, output: &mut WidgetOutput)
fn event(&mut self, ctx: &mut EventCtx<'_>, output: &mut WidgetOutput)
Your chance to react to an event. Any side effects outside of this widget are communicated
through the output.
source§fn draw(&self, g: &mut GfxCtx<'_>)
fn draw(&self, g: &mut GfxCtx<'_>)
Draw the widget. Be sure to draw relative to the top-left specified by
set_pos
.source§fn can_restore(&self) -> bool
fn can_restore(&self) -> bool
If a new Panel is being created to replace an older one, all widgets have the chance to
preserve state from the previous version.
source§fn restore(&mut self, _: &mut EventCtx<'_>, _prev: &dyn WidgetImpl)
fn restore(&mut self, _: &mut EventCtx<'_>, _prev: &dyn WidgetImpl)
Restore state from the previous version of this widget, with the same ID. Implementors must
downcast.
Auto Trait Implementations§
impl<T> Freeze for Autocomplete<T>
impl<T> RefUnwindSafe for Autocomplete<T>where
T: RefUnwindSafe,
impl<T> Send for Autocomplete<T>where
T: Send,
impl<T> Sync for Autocomplete<T>where
T: Sync,
impl<T> Unpin for Autocomplete<T>where
T: Unpin,
impl<T> UnwindSafe for Autocomplete<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.