type App = SimpleApp<()>;
Aliased Type§
struct App {
pub map: Map,
pub draw_map: DrawMap,
pub cs: ColorScheme,
pub opts: Options,
pub current_selection: Option<ID>,
pub session: (),
pub time: Time,
}
Fields§
§map: Map
§draw_map: DrawMap
§cs: ColorScheme
§opts: Options
§current_selection: Option<ID>
§session: ()
Custom per-app state can be stored here
time: Time
If desired, this can be advanced to render traffic signals changing.