Struct map_model::objects::intersection::Intersection

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pub struct Intersection {
Show 13 fields pub id: IntersectionID, pub polygon: Polygon, pub turns: Vec<Turn>, pub elevation: Distance, pub kind: IntersectionKind, pub control: IntersectionControl, pub orig_id: NodeID, pub incoming_lanes: Vec<LaneID>, pub outgoing_lanes: Vec<LaneID>, pub roads: Vec<RoadID>, pub modal_filter: Option<DiagonalFilter>, pub merged: bool, pub movements: BTreeMap<MovementID, Movement>,
}
Expand description

An intersection connects roads. Most have >2 roads and are controlled by stop signs or traffic signals. Roads that lead to the boundary of the map end at border intersections, with only that one road attached.

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§id: IntersectionID§polygon: Polygon

This needs to be in clockwise orientation, or later rendering of sidewalk corners breaks.

§turns: Vec<Turn>§elevation: Distance§kind: IntersectionKind§control: IntersectionControl§orig_id: NodeID§incoming_lanes: Vec<LaneID>

Note that a lane may belong to both incoming_lanes and outgoing_lanes.

§outgoing_lanes: Vec<LaneID>§roads: Vec<RoadID>§modal_filter: Option<DiagonalFilter>§merged: bool

Was a short road adjacent to this intersection merged?

§movements: BTreeMap<MovementID, Movement>

Implementations§

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impl Intersection

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pub fn is_border(&self) -> bool

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pub fn is_incoming_border(&self) -> bool

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pub fn is_outgoing_border(&self) -> bool

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pub fn is_closed(&self) -> bool

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pub fn is_stop_sign(&self) -> bool

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pub fn is_traffic_signal(&self) -> bool

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pub fn is_light_rail(&self, map: &Map) -> bool

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pub fn is_private(&self, map: &Map) -> bool

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pub fn is_footway(&self, map: &Map) -> bool

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pub fn is_cycleway(&self, map: &Map) -> bool

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pub fn is_degenerate(&self) -> bool

Does this intersection only connect two road segments? Then usually, the intersection only exists to mark the road name or lanes changing.

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pub fn is_deadend_for_driving(&self, map: &Map) -> bool

Does this intersection connect to only a single driveable road segment?

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pub fn is_deadend_for_everyone(&self) -> bool

Ignoring mode of travel, is this intersection only connected to one road?

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pub fn get_incoming_lanes( &self, map: &Map, constraints: PathConstraints ) -> Vec<LaneID>

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pub fn get_outgoing_lanes( &self, map: &Map, constraints: PathConstraints ) -> Vec<LaneID>

Strict for bikes. If there are bike lanes, not allowed to use other lanes.

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pub fn get_zorder(&self, map: &Map) -> isize

Higher numbers get drawn on top

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pub fn get_rank(&self, map: &Map) -> RoadRank

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pub fn get_road_sides_sorted(&self, map: &Map) -> Vec<RoadSideID>

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pub fn get_sorted_incoming_roads(&self, map: &Map) -> Vec<RoadID>

Return all incoming roads to an intersection, sorted by angle. This skips one-way roads outbound from the intersection, since no turns originate from those anyway. This allows heuristics for a 3-way intersection to not care if one of the roads happens to be a dual carriageway (split into two one-ways).

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pub fn some_outgoing_road(&self, map: &Map) -> Option<DirectedRoadID>

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pub fn some_incoming_road(&self, map: &Map) -> Option<DirectedRoadID>

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pub fn name(&self, lang: Option<&String>, map: &Map) -> String

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pub fn turn_to_movement( &self, turn: TurnID ) -> (MovementID, CompressedMovementID)

Don’t call for SharedSidewalkCorners

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pub fn find_road_between<'a>( &self, other: IntersectionID, map: &'a Map ) -> Option<&'a Road>

Trait Implementations§

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impl Clone for Intersection

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fn clone(&self) -> Intersection

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Intersection

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Intersection

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Intersection

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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where V: MultiLane<T>,

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