pub struct DrawIntersection {
pub id: IntersectionID,
zorder: isize,
draw_default: RefCell<Option<Drawable>>,
pub draw_traffic_signal: RefCell<Option<(Time, Drawable)>>,
}
Fields§
§id: IntersectionID
§zorder: isize
§draw_default: RefCell<Option<Drawable>>
§draw_traffic_signal: RefCell<Option<(Time, Drawable)>>
Implementations§
Source§impl DrawIntersection
impl DrawIntersection
pub fn new(i: &Intersection, map: &Map) -> DrawIntersection
pub fn render<P: AsRef<Prerender>>( &self, prerender: &P, app: &dyn AppLike, ) -> GeomBatch
pub fn stop_sign_geom( ss: &RoadWithStopSign, map: &Map, ) -> Option<(Polygon, Polygon, Angle)>
pub fn clear_rendering(&mut self)
Sourcepub fn get_unzoomed_outline(i: &Intersection, map: &Map) -> Vec<PolyLine>
pub fn get_unzoomed_outline(i: &Intersection, map: &Map) -> Vec<PolyLine>
Find sections along the intersection polygon that aren’t connected to a road. These should contribute an outline.
fn redraw_default(&self, g: &mut GfxCtx<'_>, app: &dyn AppLike)
fn draw_traffic_signal( &self, g: &mut GfxCtx<'_>, app: &dyn AppLike, opts: &DrawOptions, signal: &ControlTrafficSignal, )
Trait Implementations§
Source§impl Renderable for DrawIntersection
impl Renderable for DrawIntersection
fn get_id(&self) -> ID
fn draw(&self, g: &mut GfxCtx<'_>, app: &dyn AppLike, opts: &DrawOptions)
fn get_outline(&self, map: &Map) -> Tessellation
fn get_bounds(&self, map: &Map) -> Bounds
fn contains_pt(&self, pt: Pt2D, map: &Map) -> bool
fn get_zorder(&self) -> isize
Auto Trait Implementations§
impl !Freeze for DrawIntersection
impl !RefUnwindSafe for DrawIntersection
impl !Send for DrawIntersection
impl !Sync for DrawIntersection
impl Unpin for DrawIntersection
impl UnwindSafe for DrawIntersection
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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