fn final_score(
ctx: &mut EventCtx<'_>,
app: &mut App,
mode: GameplayMode,
before: Duration,
after: Duration,
goal: Duration,
) -> Box<dyn State<App>>
fn final_score(
ctx: &mut EventCtx<'_>,
app: &mut App,
mode: GameplayMode,
before: Duration,
after: Duration,
goal: Duration,
) -> Box<dyn State<App>>