fn draw_vehicle(
input: DrawCarInput,
map: &Map,
sim: &Sim,
prerender: &Prerender,
cs: &ColorScheme,
) -> Box<dyn GameRenderable>
fn draw_vehicle(
input: DrawCarInput,
map: &Map,
sim: &Sim,
prerender: &Prerender,
cs: &ColorScheme,
) -> Box<dyn GameRenderable>