game
0.1.0
In game::
edit::
roads
Structs
RoadEditor
Functions
build_lane_highlights
can_reverse
draw_drop_position
fade_irrelevant
lane_type_to_icon
make_main_panel
make_top_panel
selected_lane_bg
width_choices
game
::
edit
::
roads
Function
fade_irrelevant
Copy item path
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Summary
Source
fn fade_irrelevant(app: &
App
, r: RoadID) -> GeomBatch